THE ROLE OF GAMIFICATION IN INCREASING VOCABULARY RETENTION AND STUDENT ENGAGEMENT IN EFL CLASSROOMS
Abstract
This article investigates the pedagogical significance and effectiveness of gamification in teaching English as a Foreign Language (EFL) in secondary schools. The research focuses on how game-based learning tools and interactive digital platforms can enhance vocabulary retention and boost overall student engagement. The paper provides an analysis of modern gamified tools, details the practical implementation of these methods in the classroom, and outlines the psychological benefits of reducing learning anxiety through play. Additionally, this expanded study addresses the technical and logistical challenges of digital gameplay in public schools and offers pedagogical solutions.
References
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